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But over all, as the passes progress, the overall effect of Monte Carlo indirect will be a more subtle and potentially more detail indirect effect. When activated, the indirect light will become very noisy in the early passes. Monte Carlo in indirect lighting controls how Flamingo samples indirect light. By default this is set to the maximum value to increase dynamics in the rendering. Color BleedĬolor bleed controls the amount of color transferred in a indirect bounce of light from one surface to another. The indirect lighting settings only affect the rays that bounce off one surface and carry light to another surface. Higher values cause longer rendering times. Indirectĭetermines how many levels of indirect light are permitted in other words, how many times an indirect light ray will bounce off objects. Increase this number if there is a view that looks through many layers and ultimately looks black and not look transparent. Refractiveĭetermines how many levels of refractions are permitted in other words, how many times a light ray will refract off objects. Increase this number if there is a view that is looking at a reflective surface that bounces off an adjacent reflective and the reflections start to go completely black. Reflectiveĭetermines how many levels of reflections are permitted in other words, how many times a light ray will reflect off objects. The defaults here are very good for the majority of renderings, but in certain cases may need to be changed. But if the limits are too low, then effects can be missing or go black. Limiting the number of bounces allows the render to render much faster. When a ray enters a scene it will bounce a few times before being eliminated. (Tag the object as a light to illuminate other objects.) Set the Glow on a Channel, allowing the brightness of the glow to be adjusted after rendering without re-rendering. Materials that contain any level of glow will light up, but will not illuminate other objects. Other objects will render using their object or layer color. In this case, objects that have materials assigned will use those materials. Note : Both Use materials and Use object color can be checked. Renders using the colors assigned through Rhino object or layer color. If neither the Use materials or the Use Object colors is checked, then all the objects will render white. Objects that have no material assignment render white. Renders using materials created in Flamingo nXt and Rhino materials. These settings will not change the material assignments on the objects and layers, but will change how Flamingo produces the color of each surface. Use these controls to quickly change how Flamingo renders the surfaces in a rendering. Menus > Render Pulldown > Environments Editor.Render Tools Toolbars > Material Editor.There is a trade-off between the time required to complete a rendering, and the quality desired. These settings apply to the current model only.
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